Jul 07, 2005, 07:36 PM // 19:36
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#61
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Nizzim
I dont need to explain myself
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You used the wrong wording. You do not have to explain yourself. But if you want to get across any legitimate point, you need to explain yourself
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Jul 07, 2005, 07:36 PM // 19:36
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#62
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Underworld Spelunker
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Quote:
Originally Posted by Nizzim
I dont need to explain myself
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perfect
if you will not explain what you meant how can you criticize someone for drawing a conclusion?
next
Quote:
When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy.
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that along with the loot factor and the level cap conplaint just screams
I WANT TO BE UBER AND GANK TO MY *I AM SUPERIOR TO YOU* HEARTS CONTENT
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Jul 07, 2005, 07:38 PM // 19:38
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#63
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Krytan Explorer
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Quote:
Originally Posted by Jugalator
High PvP ladder ranking is supposed to be an end-game goal.
I don't see why PvP and battling for the ladder wouldn't work in GW, while it do work in Warcraft III or, say, CS:S? Just like e.g. Starcraft's campaign isn't very replayable over and over again, the end-game focus isn't there, but on multiplayer and fighting against each other. It seems like some players of GW have a terribly hard time to see this, despite it being a competitive online role-playing game. It's not a MMORPG, it's not a plain item-based Action RPG.
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I played StarCraft for the story, it was a real good story and I loved the game for it.
The mistake you are making is thinking all persons that got StarCraft did it to play online and thats absurd, I bet not even 50% of people that owned StarCraft tried it online.
The other diference is that StarCarft campain was completly offline as Guild Wars is not.
PvP is the end game but the issue is not everyone wants to play PvP and not everyone is going to spend a lot of time in PvP.
Like it or not Guild Wars is a MMORPG (I hate when people say its not, its massive, its online and its a RPG), its not a RTS game.
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Jul 07, 2005, 07:48 PM // 19:48
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#64
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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I happen to enjoy an relaxing game of PvE farming a decent area with whoever wants to come join me.
Do I play PvP? Occasionally, but I'm not in a guild and only know two oher real people with the game, so we still don't make a full party. Do I see the allure of a PvP based Guild Wars? Yes, but I don't think it's really for me.
What I don't understand is why ArenaNET keeps killing the PvE side of things rather than just seperate the PvP from the PvE?????
You want a game based on fairness and tactics? Then REQUIRE all PvP players to equipe ONLY from Collectors items. That would be fair. Everyone has the same stuff, PvE stuff CAN'T enter the arena.
Then give us back our PvE world, since it wouldn't affect the PvP world at all. No level limit, better drops, an Auction House, focus on items and experience.
You could even add a seperate Gladiator's Arena, where anything goes. Any Item, Any Skill set (including multiple Elites) is allowed. 1v1 play ONLY!
What I'm saying is that ArenaNET could have the best of both worlds WITHOUT ruining either type of play.
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Jul 07, 2005, 07:48 PM // 19:48
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#65
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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here the fact (or in my point of view) about guild wars!
Its a game for both PvP and PvE players to enjoy, it not suppose to be one side, if A-net were to make a PvP only game than they should have remove the PvE! These two are in the game so that players can try to do PvP or PvE on their choosing!
Not getting good items or drops doesn't mean the game is crap or its getting boring! (again my opinion) it simply A-net trying to stop people from getting good items and make their character so uber that no one can't kill them. Another point is that it reduce the amount of high price items on the market and try to make things easier for people to buy.
Adding new elements into this games will happen, but not at this moment, i think a-net is trying to balance out both PvP and PvE side before adding new upgrades or new elements into this game. There no need to rush the game into perfection cuz it would mean that the game will get boring for some people since there will be no more new contents.
I do admit GW's fun is kind of going off but it doesn't mean end of the world for everyone! But A-net already say there is expansion on the way and even update to try and make this game better (or fun)! again im not throwing all my opinion on people but that how A-net is doing things, it will take a while for them to get this game's fun level back up but if you got a good guild, do some PvP or GvG match, try and have fun and remember, expansion is coming soon!
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Jul 07, 2005, 07:50 PM // 19:50
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#66
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Nizzim
I dont need to explain myself
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You just gave everyone the perfect ammo to use against you. Tsk Tsk.
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Jul 07, 2005, 07:56 PM // 19:56
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#67
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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I just call Guild Wars a MMO (like Diablo)
- but thats a very *loose* phrase
I can understand Nizzims frustation with the lack of player supremacy but I'm very happy that Anet intentionally left it out of guildwars
Guild Wars is not about 1 v 1
Guildwars caters exclusively to teamplay
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Jul 07, 2005, 07:56 PM // 19:56
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#68
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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honestly, that person picked apart every sentence I worte, and I dont didnt feel like battling against him
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Jul 07, 2005, 08:10 PM // 20:10
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#69
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Ninna
Guild Wars is not about 1 v 1
Guildwars caters exclusively to teamplay
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But why??? The two modes can be safely seperated, and you could just play one or the other.
Give the PvP players free access to all top level collectors items and unlock all skills for them and be done! No worries about items or skills! Voila!
Don't allow PvE items into the arenas and let PvE go crazy.
There is no reason NOT to accept this idea. No one is left out. You can ignore either aspect of the game if you don't like it. Problems solved.
Plus it expands the user base of GW, making ArenaNET more money and ensurring more expansions. As it is now, they are losing players FAST, which means the game will tank in a few months when it could have lasted years.
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Jul 07, 2005, 08:12 PM // 20:12
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#70
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Ascalonian Squire
Join Date: Jun 2005
Profession: Me/N
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The game doesn't make sense in 1v1, the reason you have a team is so you can be prepared for more situations. A 1v1 is just a test in who gets the right matchup.
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Jul 07, 2005, 08:19 PM // 20:19
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#71
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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theres an obvious appeal for it (and levels and gear etc)
if Anet ever incorporates 1 vs 1
-- I would rather they do it in a spinoff game inspired by GuildWars
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Jul 07, 2005, 08:21 PM // 20:21
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#72
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Ascalonian Squire
Join Date: Jul 2005
Guild: SOUL EXECUTIONERZ {sE}
Profession: Mo/W
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Expansion Packs are coming out ya know.
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Jul 07, 2005, 08:24 PM // 20:24
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#73
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Carinae Dragonblood love the Iria Avatar
I find guild wars very fun. I've plucked out for the collector's edition plus bought all but 2 of the pre-order boxes keys.
I been playing the game off and on since the game released. I've done mostly PvE but starting to consider PvP and started a new character (beat the last mission recently with my E/Me).
I am having a blast starting over again with a ranger in pre. I am looking for the expansion coming out next year.
My feeling is this, a lot of players coming from Diablo, RTS games, or FPS gravitate with the PvP aspects and the things link universal unlock and going thorough PvE drives them nuts. People coming from traditional MMORPH's gravate to PvE. This is why I think the 1st group gets impatient while the 2nd group has great time (GW grind is far less then a standard mmorph).
A lot of people think this is 2 games but it's actually one. The developers have a vision and there sticking to for whatever reasons they have.
I know a lot of PvP want universal unlock / and PvE want unlimited access to Fow/UW badly but I personally find the game is great the way it is.
1 vs 1 challenges would be great find to me actually.
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Jul 07, 2005, 08:29 PM // 20:29
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#74
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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see now its all about compromise. Instead of going at eachother, how bout we discuss ways of making the game more interesting for the people that have gotten slightly bored
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Jul 07, 2005, 08:52 PM // 20:52
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#75
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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Quote:
Originally Posted by Nizzim
honestly, that person picked apart every sentence I worte, and I dont didnt feel like battling against him
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The peculiar thing is, you percieve my posting after each thought of yours as an attack, an invite to "battle". And yet, I was just trying to emphisize my point by using your words for focus. If I had replied to your whole post at once, it wouldn't have been as focused.
I was trying, in vein it would seem, to get you to see the other viewpoints. As it seems all you can see is your own viewpoint. You seem to see this as a right v. wrong topic, when in reality none of us have any real control over anything. This is a pipedream thread. "Wouldn't it be cool if..."
And there's nothing wrong with that type of thread. I just thought it should be less heated. And I attempted to give some insight as to why someone might disagree with you. Not start a war.
Quote:
Originally Posted by Nizzim
I dont need to explain myself
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No, you don't. You don't need to explain yourself at all. You can do whatever you want. But I thought, since this was a discussion, that you might want to explain your point of view, so that I could see your side of the discussion.
Peace.
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Jul 07, 2005, 09:36 PM // 21:36
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#77
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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*Agreed*
/signed.
Last edited by Indigo; Jul 07, 2005 at 09:38 PM // 21:38..
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Jul 07, 2005, 10:48 PM // 22:48
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#78
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Lion's Arch Merchant
Join Date: Feb 2005
Location: in a house
Guild: Phantom Menace
Profession: W/Mo
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Quote:
Originally Posted by Nizzim
IM NOT COMPLAINING. Besides that, GTA san andreas and the rest of the Gta series was never liked for the game, it was like for the gameplay and the pure carnage. Terrible comparison, good job getting ownd
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Good job getting ownd?
What the hell is going on with these forums. Membes calling each other douche bags, this absurd and infantile comment from a member with about a month here. If you don't like the game folks, uninstall it. And for you miscreants who have to get a shot in every time someone states something you dislike, leave. Damnit, I've been here since February, and it is geting tiresome sorting through flotsam here.
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Jul 07, 2005, 11:43 PM // 23:43
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#79
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Desert Nomad
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Quote:
Originally Posted by Loviatar
bottom line is that this is their game and it has just come out.
i look forward to seeing what they come out with in the following years.
and with NCSoft behind them they can afford to run at a loss for some time to get established
they will not put out this big an investment just to pull theplug if the first expansion doesnt sell x number of copies.
the future of the game looks very bright
enjoy
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Ok, after lineage2 i am not overly impressed with the corporate outlook of NCsoft. Granted E&G is not the same as ANET, but the premis is very similar to a different pair of games in another genre. Tribes:Vengeance and Swat2 were both created under the hood of Irrational games, who ended up being distributed via vindevi universal. One game was rushed out the door before dedicated server software support was finished, the other was not. One was held up for patching due to politics, while the other was not. Both were created from the same base engine. One sold "enough" copies to continue support the other was abandoned and never was patched. One didnt sell copies due to a standing dogma of bad releases combined with some following wait and see approach for the changes before buying it. The other was a newer series that didnt have such a background.
Basically, when people start losing faith in the product is when the product begins the slow fall downhill. People are concerned that there is less drive behind the game on the player base side and stating those concerns for whatever reason. Personally im inclined to side with the people who state that there are fewer people playing for whatever reason as the majority of the guys that i game with, who tried this game with me, have since taken an extended leave from it or have moved on entirely to games that occupy more hours of the day to play succesfully. In other words, its very likely that they arent comming back. This makes me kinda sad as I am still on the fence to a certain point as to whether or not ill play at all day to day or even bother to look for what the next update was, since there isnt alot of information on what the next or path of updates will be.
I am also saddened by how i need to use a fansite to open a dialouge with anyone. Last time i tried to submit a bug report via email, i recieved somthing in return from NCsoft stating i didnt have an active acount. So, essentially, things like that end up being a confidence breaker and its easier to just walk away and not even worry about it. Although i doubt that many have even bothered to go that far and try to make things better and just walked away as, "its not our job to pay them in order to find their mistakes" as a friend of mine would say.
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Jul 07, 2005, 11:48 PM // 23:48
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#80
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Frost Gate Guardian
Join Date: May 2005
Guild: Pirates of BBQ Bay
Profession: Mo/Me
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Its interesting how many people dont realize that this is a PvP game.
For long-lasting PvE, you really should look elsewhere.
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